Pyramid, cone, and frustum volume

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The prism and cylinder keep a constant cross-section, so . These six taper. The factor is what that taper costs against the same base and height. is the table's name for the full surface when it splits one off; is the lateral piece. Where the table leaves the surface blank, this page does not invent one. Turn the figures.

This math handbook writes angles in radians unless a degree sign is shown.

One third of the prism

Let be the area of the base and the corresponding height:

That is the common relation. The board freezes an extra condition: a right pyramid on a square. Drag to change the base; drag for . Drop the point apex and you are back at the prism .

Extra — square base. Drag A to change the square base. Drag K for the height h. G is the area of the base.

Freeze a circular base

Keep and freeze the base as a disk of radius . Then , so a right circular cone of height has

The extra freeze is the circle: the wall unrolls to a sector of area , where is a meridian (the slant from the apex to the rim). Drag for and for .

Extra — circular base. Drag R for the radius r. Drag A for the height h. s is the slant from the apex to R.

Cut the apex

Keep the pyramid and freeze a cut parallel to the base, so two similar polygons remain. Let be the lower base, the upper base, and the height of the leftover:

When this is again. The board is a square frustum; keep closer to the origin than is, so the top stays inside the bottom. Drag for the lower base, for the upper base, and for .

Extra — similar squares, cut parallel to the base. Drag A to change the lower base G. Drag P for the upper base g. Drag K for the height h.

The round cut

Keep that cut and freeze circular bases of radii and . The meridian joins a point on the lower rim to the matching point on the upper rim:

When this is the cone. Drag for , for , and for . Keep closer to than is.

Extra — circular frustum. Drag R for the lower radius r, P for the upper radius ρ. Drag B for the height h. Keep P closer to A than R is.

Drop similar bases

Two rectangular bases that need not be similar: lower edges and , upper edges and , height . The upper rectangle sits over the centre of the lower one. Unlike a capped pyramid, need not equal , so the side edges do not meet in one apex. That extra drop is the obelisk.

Drag for , for , for , for , and for . Keep the top inside the base.

Extra — rectangles need not be similar. Drag B for lower edge a, C for lower edge b. Drag P for upper edge c, Q for upper edge d. Drag K vertically for the height h. Dashed segments continue the side edges to a knife edge, like a wedge. The shaft edges do not meet in one apex.

A ridge instead of an apex

A convex hull whose two end faces are triangles. At the default size those ends are equilateral and the base is a long thin rectangle , matching the table sketch; drag to shorten the ridge. Let and be the base edges, the upper edge, and the height:

The live is the volume of that hull. The extra freeze is the ridge , not a point. Drag for , for , for , and for .

Extra — triangular ends; default sides equilateral on a long thin base. Drag B for base edge a, C for base edge b, P for the upper edge c. Drag K vertically for the height h. Dashed segments are the hidden back edges. Shorten P to taper the ridge.

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