Spherical cap, torus, and ellipsoid

Ask the tutor about Spherical cap, torus, and ellipsoidOpen the graphing workbench

The same elementary table that listed the cube, box, ball, prism, cylinder, and solid annulus and then the pyramid, cone, frustum, obelisk, and wedge finishes with five more solids: a spherical cap, a spherical zone, a torus, a barrel of circular section, and an ellipsoid.

Drag a point on a board below. Turn the 3D figures. is the table's name for the surface when it splits one off. The barrel leaves blank — this page does not invent one. The ellipsoid sends to Legendre's formula (L), unpacked below.

This math handbook writes angles in radians unless a degree sign is shown.

Spherical cap

The piece of a ball cut off by one plane parallel to the equator (a parallel of latitude). Let be the radius of the ball and the height of the cap:

here is the curved top, not the cutting disk. Drag for and for the plane; is the distance from that plane to the pole.

Drag A for the radius r. Drag K for the cutting plane. h is the cap height from that plane to the pole. Keep K between the poles.

Spherical zone

The slice of a ball between two parallels. Let and be the radii of those latitude circles, the height of the slice, and still the radius of the ball:

is the middle band — the same as the cap, independent of where the two planes sit. Drag and for the parallels.

Drag A for r. Drag P and Q for the two parallels. R and ρ are the radii of those latitude circles. Keep both planes between the poles.

Torus

A doughnut: a disk of radius swept around a circle of radius in its plane. The table prints

The live is the volume of that torus. Drag for and for . This is not the solid annulus (a cylinder with a cylindrical hole).

Drag A for the ring radius r. Drag P for the tube radius ρ. Keep P closer to A than A is to C, so the tube does not eat the hole.

Barrel

A cask of circular section: equal ends of radius , bulge diameter , height . The table gives an approximation, and leaves the surface blank:

Drag for , for the bulge, and for . The live is that approximate formula, not a mesh volume.

Drag R for the end radius r, M for the bulge (D is twice the distance from the axis), B for the height h. V uses the table's approximation.

Ellipsoid

Three pairwise perpendicular semi-axes , , and , ordered :

The stretch that scales a ball along three axes fills volume by one product. Drag , , and for those axes. Keep , matching the table's order. The live is that product. The live is Legendre's formula from the next section, not a mesh area.

Drag A for axis a, B for axis b, K for axis c. Keep c < b < a, matching the table's order. V is the product; O is (L).

Surface and Legendre's formula

The stretch that gave the volume does not give the skin. Volume fills the solid: scale the three axes and the whole ball scales by those three factors at once, so . Area cares about direction. A patch that sat along keeps more of its size than a patch that sat along ; a diagonal patch mixes the two. There is no single multiple of that is .

So you add the changed patches as you go — an integral. That integral cannot be written from , , and by finitely many arithmetic operations and roots. The table names two pieces of it and , and packages them as Legendre's formula (L):

is the surface. and are not areas — they are how those named integrals score the axes. The first term in (L) is elementary. The rest weights the two integrals. Both ellipsoid boards compute this : drag and , and the surface updates with and .

The modulus and the stop are not a fourth and fifth axis. They are read off , , and :

Keep so that and sits in . The stop uses only and : it is how far the integral walks. uses all three — is the modulus.

The meridian through and is an ellipse, in the plane of and on the ellipsoid. Turn the figure to see that slice. Its outer circle has radius ; the inner dashed circle has radius ; the ellipse sits between them. From on the outer circle, drop parallel to the -axis to the ellipse at . Then in that plane, where is the eccentric angle — the polar angle of , not of . The ellipse circumference already used this machine in the plane, with the planar minor axis in place of .

A step moves through an arc . The same step moves through

along that meridian, with . Divide by and integrate from toward the top. Replace by and becomes ; the definite integral does not change, and that integrand is the second kind. The first kind puts the square root in the denominator. This page does not unwind the rest of the surface into more ; the table does not. It names the same two integrals, reads a different modulus from all three axes, and stops at the above instead of walking the full quarter:

The limits to are what complete means on the circumference page: the full quarter, not a stop at a smaller . Here the upper limit is the table's smaller , so and are incomplete.

Drag in the first quadrant of that meridian. Keep it near the outer circle in the plane of and — the drop uses the polar angle in that plane, so a yank in does not change . traces the meridian; is the dummy of those integrals. Ray is locked at the table's — that is where (L) stops, not at the top of the circle. Drag toward to flatten the meridian: the stop opens toward . Drag to change : moves, the stop does not. Keep . Turn the figure.

Drag Q near the outer circle in the plane of A and K. The drop uses that polar angle, so it still meets the meridian at R. Ray CS is locked at the table's stop. Drag K toward C to open that stop. Drag B to change k. Keep c < b < a. Turn the figure. V is the product; O is (L).

When the three axes close toward one radius, and both degenerate; (L) asked for and does not take as a substitution. The sphere is that limit, not a plug-in. Flatten toward instead and the stop opens toward , so the integrals become the complete ones from the circumference page.

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